ラズベリィーパイ から Hello World magazine が出版された。
プログラミング教育向けであり、100ページ
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(HelloWorld) Contents Raspberrypi all index –ÚŽŸ
HelloWorld01.pdf 25MB from http://www.helloworld.cc
(HelloWorld) Issue 1 contents
The official Raspberry Pi magazine
01 Issue 1 Spring Term 2017 helloworld.cc Total 100 pages 03 (HW) HELLO, WORLD! / CONTENTS (NEWS) -- Computing education news from around the world 06 "Hello, World!" -- Everything you need to know about the new computing and digital making magazine for educators… 07 GET INVOLVED TODAY -- There are numerous ways you can get involved in the magazine. Here are just a handful of ideas to get you started: Give us (NEW FEATURE) 08 ITALY PUTS MAKERSPACES IN EVERY SCHOOL 10 THE ROYAL SOCIETY COMPUTING EDUCATION PROJECT 11 APPS FOR GOOD AWARDS ANNOUNCED 11 MAKER ED SUPPORTS NATION OF MAKERS 12 ADA ACCEPTING NEW STUDENTS 14 PIONEERS TEENS CHALLENGE 15 MICRO:BITS FOR ASCENSION ISLAND 15 PARADIGM CHALLENGE OFFERS $150,000 IN PRIZES (OPINION) 14 WHAT DO YOU WANT YOUR BUTTON TO DO? 16 PHYSICAL COMPUTING -- Carrie Anne Philbin talks about learning through making (RESEARCH) 18 #INSIGHT -- The science behind Papert’s philosophy and more 20 LEARNING THROUGH MAKING 20 WORKING MEMORY 21 BLOCKS TO TEXT: -- COMPUTATIONAL THINKING TO PEDAGOGICAL THINKING (OPINION) 22 THE WORLD IN A BOX -- Using VR to support learning 23 CODING THE CAESAR CIPHERS -- Mark Thornbear shows us how to do simple cryptography (FEATURE) 24 PAPERT'S LEGACY -- How the creator of Logo paved the way for modern computing education 24 PAPERT -- FATHER OF THE MAKER MOVEMENT 25 THE PATRON SAINT OF MAKING AND CODING 26 COMPUTATIONAL THINKING AND LOGO: ANOTHER PERSPECTIVE 29 TODAY'S CHILDREN'S MACHINE (NEW FEATURE) 32 GREENFOOT AND TURTLE -- Modern coding envionment Greenfoot owes a lot to Logo 36 CS EDUCATION FOR EVERYONE -- Understanding how to be more inclusive with computing (FEATURE) 36 IS COMPUTING EDUCATION IN ENGLAND BECOMING MORE EXCLUSIVE? 38 HOW TO MAKE A VISUAL EFFECTS ARTIST 38 HOW TO BECOME A VFX ARTIST -- The skills needed to make graphics for the silver screen (OPINION) 39 INTERACTIVE FICTION AND THE LOVE OF CODE 39 LEARNING THROUGH INTERACTIVE FICTION -- Paul Powell tells us about his new experiment (FEATURE) 40 QUANTUM: TESTS WORTH TEACHING TO (FEATURE) 40 PROJECT QUANTUM -- Can Quantum test students better? (OPINION) 42 FAILURE TO START? THE LEGACY OF LOGO 42 THE INFLUENCE OF LOGO -- The history and legacy of Logo (FEATURE) 43 BCS SCHOLARSHIP SCHEME -- Get a BCS scholarship to learn how to teach 44 EXPLORING COMPUTER SCIENCE 44 EXPERIMENTS IN COMPUTING -- A report on a new way to teach CS (LESSON PLAN) 46 MOVING FROM SCRATCH TO PYTHON -- Help students jump from visual to textbased programming languages 50 JUNGLE MAZE SOLVER -- Get your students programming a robot capable of solving a maze 52 ESCAPE FROM RAVENSWOOD MANOR -- Build and play a text-based adventure 54 MY AMAZING CASTLE -- Help students make a castle, and the dragon that lives in it, with Scratch 56 PYTHON TURTLE FLAGS OF THE WORLD 56 FLAGS OF THE WORLD -- Get a turtle robot to draw flags from around the world (FEATURE) 58 PLAYFUL COMPUTING -- What to teach before programming (FEATURE) (GUIDE SCRATCH) 60 LEARNING TUTORIALS & LESSON PLANS 60 TURTLE GRAPHICS MADE EASY IN SCRATCH -- Easy-to-adapt guides to using a turtle with Scratch (TUTORIAL) 62 GET STARTED WITH FREE 3D MODELLING SOFTWARE 62 3D MODELLING WITH BLENDER -- How to use the free 3D modelling software in the classroom (GUIDE SNAPI) 64 AFTER SCRATCH TRY SNAP! 64 SNAP! - BEYOND SCRATCH -- Like a more advanced Scratch, Snap! allows for progression up to 16- to 18-year-olds 68 SET UP A MAKERSPACE -- Ten steps to creating a makerspace (NEWS AND FEATURES) (10 TOPS) 68 10 TIPS STARTING A MAKERSPACE (BLUFFER'S GUIDE) 70 BLUFFER’S GUIDE: 3D PRINTERS -- What you need to know about 3D printers (FAQS) 74 FAQS -- Your CS questions answered (REVIEWS APPS) 78 CODING APPS GROUP TEST -- Five great apps that can help teach programming 78 PROGRAMMING APPS FOR IPAD (REVIEWS BOOKS) 80 BOOK REVIEWS -- We review some helpful literature 82 BREAKING DOWN CODE -- Using maths to understand programming languages 82 PEANO PLAYER (OPINION) 84 CODE CLUB INTERVIEW -- Co-founder Clare Sutcliffe tells us Code Club's 2017 plans (FEATURE) 84 CODE CLUB: DIGITAL MAKING 86 SET UP A CODE CLUB -- Tips on how to start a Code Club (FEATURE) 86 START A CODE CLUB IN YOUR SCHOOL 88 ROBOTS IN SCHOOLS -- CS education through robotics (FEATURE) 88 ROBOTS INVADE THE CLASSROOM 92 CS FOR HIGHSCHOOL -- Code.org’s Computer Science course is for all high-schoolers (OPINION) 92 A COMPUTER SCIENCE COURSE FOR ALL HIGH-SCHOOL STUDENTS 93 EMBRACING FAILURE -- Nick Provenzano tells us about the impossible 93 IMPOSSIBLE 94 PICADEMY USA -- A report on teacher training in America 94 AMERICAN PICADEMY (NEWS FEATURE) 98 VALUES AND ETHICS -- Thinking more about Computer Science (OPINION) |
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Raspberrypi Magazine
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